Navigation
API > API/Runtime > API/Runtime/DataflowEngine
Context object used for selection/rendering
| Name | UDataflowContextObject |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowContextObject.h |
| Include Path | #include "Dataflow/DataflowContextObject.h" |
Syntax
UCLASS (MinimalAPI)
class UDataflowContextObject : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataflowContextObject
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UE::Dataflow::IDataflowConstructionViewMode * GetConstructionViewMode() |
Dataflow/DataflowContextObject.h | ||
TObjectPtr< UDataflow > GetDataflowAsset() |
Dataflow/DataflowContextObject.h | ||
const TSharedPtr< UE::Dataflow::FEngineContext > & GetDataflowContext () |
Dataflow/DataflowContextObject.h | ||
TSharedPtr< UE::Dataflow::FEngineContext > & GetDataflowContext () |
Dataflow/DataflowContextObject.h | ||
TSharedPtr< const FManagedArrayCollection > GetRenderCollection() |
Dataflow/DataflowContextObject.h | ||
const TSharedPtr< const FManagedArrayCollection > GetSelectedCollection() |
Dataflow/DataflowContextObject.h | ||
TObjectPtr< UDataflowEdNode > GetSelectedNode() |
Dataflow/DataflowContextObject.h | ||
NodeType * GetSelectedNodeOfType () |
Get a single selected node of the specified type. | Dataflow/DataflowContextObject.h | |
bool IsUsingInputCollection() |
Dataflow/DataflowContextObject.h | ||
void SetConstructionViewMode
(
const UE::Dataflow::IDataflowConstructionViewMode* InMode |
ViewMode Access | Dataflow/DataflowContextObject.h | |
virtual void SetDataflowAsset
(
const TObjectPtr< UDataflow >& InAsset |
Dataflow Asset | Dataflow/DataflowContextObject.h | |
virtual void SetDataflowContext
(
const TSharedPtr< UE::Dataflow::FEngineContext >& InDataflowContext |
Context - Dataflow Evaluation State Dataflow context stores the evaluated state of the graph. | Dataflow/DataflowContextObject.h | |
void SetRenderCollection
(
const TSharedPtr< FManagedArrayCollection >& InCollection |
Render Collection used to generate the DynamicMesh3D from the selected node | Dataflow/DataflowContextObject.h | |
void SetSelectedCollection
(
TSharedPtr< const FManagedArrayCollection > InSelectedCollection, |
Collection passing through the currently selected node and a flag indicating whether it's on a node input or output | Dataflow/DataflowContextObject.h | |
void SetSelectedNode
(
TObjectPtr< UDataflowEdNode > InSelectedNode |
Selection Collection Access | Dataflow/DataflowContextObject.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddReferencedObjects
(
UObject* InThis, |
Dataflow/DataflowContextObject.h |