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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRuntime
Classes
Type | Name | Description | |
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UDMXPixelMappingBaseComponent | Base class for all DMX Pixel Mapping components. | |
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UDMXPixelMappingFixtureGroupComponent | Container component for Fixture Items | |
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UDMXPixelMappingFixtureGroupItemComponent | A component that holds a single Fixture Patch in the Pixel Mapping, and actually sends DMX. | |
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UDMXPixelMappingMatrixCellComponent | Matrix pixel component | |
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UDMXPixelMappingMatrixComponent | DMX Matrix group component | |
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UDMXPixelMappingOutputComponent | Base class for all Designer and configurable components | |
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UDMXPixelMappingOutputDMXComponent | Base class for components that contain a fixture patch to send DMX. | |
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UDMXPixelMappingRendererComponent | Component for rendering input texture. | |
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UDMXPixelMappingRootComponent | Root component in the components tree | |
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UDMXPixelMappingScreenComponent | DMX Screen(Grid) rendering component |
Variables
Type | Name | Description | |
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STATCAT_Advanced |