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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRuntime > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDMXPixelMappingBaseComponent
- UDMXPixelMappingOutputComponent
- UDMXPixelMappingOutputDMXComponent
- UDMXPixelMappingFixtureGroupItemComponent
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingFixtureGroupItemComponent.h |
Include | #include "Components/DMXPixelMappingFixtureGroupItemComponent.h" |
Syntax
UCLASS&40;AutoExpandCategories&61;&40;"Output Settings"&41;&41;
class UDMXPixelMappingFixtureGroupItemComponent : public UDMXPixelMappingOutputDMXComponent
Remarks
A component that holds a single Fixture Patch in the Pixel Mapping, and actually sends DMX.
Variables
Type | Name | Description | |
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int32 | DownsamplePixelIndex | Index of the cell pixel in downsample target buffer |
Constructors
Type | Name | Description | |
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Default Constructor |
Functions
Type | Name | Description | |
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TSharedRef< UE::DMXPixelMapping::Rendering::FPixelMapRenderElement > | Returns the pixel map render element for the matrix cell |
Overridden from UDMXPixelMappingOutputComponent
Type | Name | Description | |
---|---|---|---|
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bool | IsOverParent () |
Returns true if the the component's over all its parents. |
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bool | IsVisible () |
Whether component should be visible |
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void | SetPosition
(
const FVector2D& NewPosition |
Sets the position |
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void | SetSize
(
const FVector2D& NewSize |
Sets the size |
Overridden from UDMXPixelMappingBaseComponent
Type | Name | Description | |
---|---|---|---|
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bool | CanBeMovedTo
(
const UDMXPixelMappingBaseComponent* Component |
Check if a Component can be moved under another one (used for copy/move/duplicate) |
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const FName & | Helper function for generating UObject name, the child should implement their own logic for Prefix name generation. | |
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FString | GetUserName () |
Returns the name of the component. |
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void | ResetDMX () |
Reset all sending DMX channels to 0 for this component and all children |
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void | SendDMX () |
Send DMX values of this component and all children. |
Overridden from UObject
Type | Name | Description | |
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void | BeginDestroy () |
Called before destroying the object. |
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void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
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void | Handles reading, writing, and reference collecting using FArchive. |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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FDMXAttributeName | AttributeB_DEPRECATED | |
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bool | AttributeBExpose_DEPRECATED | |
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bool | AttributeBInvert_DEPRECATED | |
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FDMXAttributeName | AttributeG_DEPRECATED | |
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bool | AttributeGExpose_DEPRECATED | |
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bool | AttributeGInvert_DEPRECATED | |
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FDMXAttributeName | AttributeR_DEPRECATED | |
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bool | AttributeRExpose_DEPRECATED | |
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bool | AttributeRInvert_DEPRECATED | |
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bool | bMonochromeExpose_DEPRECATED | |
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bool | bMonochromeInvert_DEPRECATED | |
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EDMXColorMode | ColorMode_DEPRECATED | |
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FDMXAttributeName | MonochromeIntensity_DEPRECATED |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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TMap< FDMXAttributeName, float > | Instead use UDMXPixelMappingColorSpace::Update and UDMXPixelMappingColorSpace::GetAttributeNameToValueMap using the ColorSpace member of this class. | |
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int32 | No longer in use. Please use UDMXPixelMappingPixelMapRenderer to render the pixel map | |
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void | No longer in use. Please use UDMXPixelMappingPixelMapRenderer to render the pixel map | |
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PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid | Deprecated for performance reasons. Instead use 'Get DMX Pixel Mapping Renderer Component' and Render only once each tick. |