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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRuntime > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDMXPixelMappingBaseComponent
- UDMXPixelMappingOutputComponent
- UDMXPixelMappingFixtureGroupComponent
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingFixtureGroupComponent.h |
Include | #include "Components/DMXPixelMappingFixtureGroupComponent.h" |
Syntax
UCLASS&40;&41;
class UDMXPixelMappingFixtureGroupComponent : public UDMXPixelMappingOutputComponent
Remarks
Container component for Fixture Items
Variables
Type | Name | Description | |
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TObjectPtr< UDMXLibrary > | DMXLibrary | |
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TObjectPtr< UDMXPixelMappingLayoutScript > | LayoutScript | Layout script for the children of this component (hidden in customizations and displayed in its own panel). |
Constructors
Type | Name | Description | |
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Default Constructor |
Functions
Type | Name | Description | |
---|---|---|---|
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FSimpleMulticastDelegate & | Returns a delegate broadcasted when the DMX Library changed |
Overridden from UDMXPixelMappingOutputComponent
Type | Name | Description | |
---|---|---|---|
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const FText | Returns the text of palette category | |
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bool | Whether component should be part of Palette view | |
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void | SetPosition
(
const FVector2D& NewPosition |
Sets the position |
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void | SetSize
(
const FVector2D& NewSize |
Sets the size |
Overridden from UDMXPixelMappingBaseComponent
Type | Name | Description | |
---|---|---|---|
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void | AddChild
(
UDMXPixelMappingBaseComponent* InComponent |
Add a new child componet |
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bool | CanBeMovedTo
(
const UDMXPixelMappingBaseComponent* Component |
Check if a Component can be moved under another one (used for copy/move/duplicate) |
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const FName & | Helper function for generating UObject name, the child should implement their own logic for Prefix name generation. | |
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FString | GetUserName () |
Returns the name of the component. |
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void | ResetDMX () |
Reset all sending DMX channels to 0 for this component and all children |
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void | SendDMX () |
Send DMX values of this component and all children. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostEditUndo () |
Called after applying a transaction to the object. |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Constants
Name | Description |
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MinGroupSize |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | Please use UDMXPixelMappingPixelMapRenderer to render the pixel map |