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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRuntime > Components > UDMXPixelMappingFixtureGroupItemComponent
- UDMXPixelMappingBaseComponent::CanBeMovedTo()
- UDMXPixelMappingOutputComponent::CanBeMovedTo()
- UDMXPixelMappingFixtureGroupItemComponent::CanBeMovedTo()
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingFixtureGroupItemComponent.h |
Include | #include "Components/DMXPixelMappingFixtureGroupItemComponent.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Components/DMXPixelMappingFixtureGroupItemComponent.cpp |
virtual bool CanBeMovedTo
&40;
const UDMXPixelMappingBaseComponent &42; Component
&41; const
Remarks
Check if a Component can be moved under another one (used for copy/move/duplicate)