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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRuntime > Components > UDMXPixelMappingBaseComponent
- UDMXPixelMappingBaseComponent::CanBeMovedTo()
- UDMXPixelMappingRootComponent::CanBeMovedTo()
- UDMXPixelMappingFixtureGroupComponent::CanBeMovedTo()
- UDMXPixelMappingRendererComponent::CanBeMovedTo()
- UDMXPixelMappingOutputComponent::CanBeMovedTo()
- UDMXPixelMappingFixtureGroupComponent::CanBeMovedTo()
- UDMXPixelMappingRendererComponent::CanBeMovedTo()
- UDMXPixelMappingMatrixComponent::CanBeMovedTo()
- UDMXPixelMappingScreenComponent::CanBeMovedTo()
- UDMXPixelMappingFixtureGroupItemComponent::CanBeMovedTo()
- UDMXPixelMappingMatrixCellComponent::CanBeMovedTo()
- UDMXPixelMappingMatrixComponent::CanBeMovedTo()
- UDMXPixelMappingScreenComponent::CanBeMovedTo()
- UDMXPixelMappingFixtureGroupItemComponent::CanBeMovedTo()
- UDMXPixelMappingMatrixCellComponent::CanBeMovedTo()
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingBaseComponent.h |
Include | #include "Components/DMXPixelMappingBaseComponent.h" |
virtual bool CanBeMovedTo
&40;
const UDMXPixelMappingBaseComponent &42; Component
&41; const
Remarks
Check if a Component can be moved under another one (used for copy/move/duplicate)