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API > API/Plugins > API/Plugins/ControlRigEditor
| Name | FControlRigSnapper |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Tools/ControlRigSnapper.h |
| Include Path | #include "Tools/ControlRigSnapper.h" |
Syntax
struct FControlRigSnapper
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetControlRigControlTransforms
(
ISequencer* Sequencer, |
Get the ControlRig Transforms for current Sequencer | Tools/ControlRigSnapper.h | |
bool GetControlRigControlTransforms
(
UWorld* World, |
Get the ControlRig Transforms from specified MovieSceneSequence. | Tools/ControlRigSnapper.h | |
TWeakPtr< ISequencer > GetSequencer() |
Get Current Active Sequencer in the Level. | Tools/ControlRigSnapper.h | |
bool SnapIt
(
FFrameNumber StartFrame, |
Snap the passed in children over the start and end frames. | Tools/ControlRigSnapper.h |