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Selection from the UI to Snap To. Contains a set of Actors and/or Control Rigs to snap onto or from.
| Name | FControlRigSnapperSelection |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Tools/ControlRigSnapper.h |
| Include Path | #include "Tools/ControlRigSnapper.h" |
Syntax
USTRUCT (BlueprintType )
struct FControlRigSnapperSelection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actors | TArray< FActorForWorldTransforms > | Tools/ControlRigSnapper.h |
|
|
| ControlRigs | TArray< FControlRigForWorldTransforms > | Tools/ControlRigSnapper.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
Tools/ControlRigSnapper.h | ||
FText GetName() |
Tools/ControlRigSnapper.h | ||
bool IsValid() |
Tools/ControlRigSnapper.h | ||
int32 NumSelected() |
Tools/ControlRigSnapper.h |