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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/FControlRigSnapper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetControlRigControlTransforms
(
ISequencer* Sequencer, |
Get the ControlRig Transforms for current Sequencer | Tools/ControlRigSnapper.h | |
bool GetControlRigControlTransforms
(
UWorld* World, |
Get the ControlRig Transforms from specified MovieSceneSequence. | Tools/ControlRigSnapper.h |
GetControlRigControlTransforms(ISequencer , UControlRig , const FName &, const TArray< FFrameNumber > &, const TArray< FTransform > &, TArray< FTransform > &)
Description
Get the ControlRig Transforms for current Sequencer
| Name | GetControlRigControlTransforms |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Tools/ControlRigSnapper.h |
| Include Path | #include "Tools/ControlRigSnapper.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/Tools/ControlRigSnapper.cpp |
bool GetControlRigControlTransforms
(
ISequencer * Sequencer,
UControlRig * ControlRig,
const FName & ControlName,
const TArray < FFrameNumber > & Frames,
const TArray < FTransform > & ParentTransforms,
TArray < FTransform > & OutTransforms
)
Parameters
| Name | Remarks |
|---|---|
| Sequencer | Sequencer Evaluating |
| ControlRig | The Control Rig to evaluate |
| ControlName | The name of the Control to get. |
| Frames | The times to get the transforms. |
| ParentTransforms | List of Parent Transforms for each time that the resulting transforms will be concatenated to. |
| OutTransforms | Results |
GetControlRigControlTransforms(UWorld , ULevelSequence , UControlRig *, const FName &, const TArray< FFrameNumber > &, const TArray< FTransform > &, TArray< FTransform > &)
Description
Get the ControlRig Transforms from specified MovieSceneSequence. This will create a new player to evalaute so can be used on MovieSceneSequence that isn't in the scene
| Name | GetControlRigControlTransforms |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Tools/ControlRigSnapper.h |
| Include Path | #include "Tools/ControlRigSnapper.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/Tools/ControlRigSnapper.cpp |
bool GetControlRigControlTransforms
(
UWorld * World,
ULevelSequence * LevelSequence,
UControlRig * ControlRig,
const FName & ControlName,
const TArray < FFrameNumber > & Frames,
const TArray < FTransform > & ParentTransforms,
TArray < FTransform > & OutTransforms
)
Parameters
| Name | Remarks |
|---|---|
| World | Active World |
| LevelSequence | LevelSequence Evaluating |
| ControlRig | The Control Rig to evaluate |
| ControlName | The name of the Control to get. |
| Frames | The times to get the transforms. |
| ParentTransforms | List of Parent Transforms for each time that the resulting transforms will be concatenated to. |
| OutTransforms | Results |