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FConstraintParent |
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FConstraintTarget |
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FEllipseQuery |
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FRegionScaleFactors |
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FRigUnit_AimBone |
Aligns the rotation of a primary and secondary axis of a bone to a global target. |
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FRigUnit_AimBone_DebugSettings |
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FRigUnit_AimBone_Target |
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FRigUnit_AimBoneMath |
Outputs an aligned transform of a primary and secondary axis of an input transform to a world target. |
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FRigUnit_AimConstraint_AdvancedSettings |
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FRigUnit_AimConstraint_WorldUp |
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FRigUnit_AimConstraintLocalSpaceOffset |
Orients an item such that its aim axis points towards a global target. |
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FRigUnit_AimItem |
Aligns the rotation of a primary and secondary axis of a bone to a global target. |
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FRigUnit_AimItem_Target |
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FRigUnit_CCDIK |
The CCID solver can solve N-Bone chains using the Cyclic Coordinate Descent Inverse Kinematics algorithm. |
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FRigUnit_CCDIK_RotationLimit |
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FRigUnit_CCDIK_RotationLimitPerItem |
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FRigUnit_CCDIK_WorkData |
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FRigUnit_CCDIKItemArray |
The CCID solver can solve N-Bone chains using the Cyclic Coordinate Descent Inverse Kinematics algorithm. |
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FRigUnit_CCDIKPerItem |
The CCID solver can solve N-Bone chains using the Cyclic Coordinate Descent Inverse Kinematics algorithm. |
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FRigUnit_DistributeRotation |
Distributes rotations provided along a chain. |
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FRigUnit_DistributeRotation_Rotation |
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FRigUnit_DistributeRotation_WorkData |
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FRigUnit_DistributeRotationForCollection |
Distributes rotations provided across a collection of items. |
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FRigUnit_DistributeRotationForItemArray |
Distributes rotations provided across a array of items. |
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FRigUnit_FABRIK |
The FABRIK solver can solve N-Bone chains using the Forward and Backward Reaching Inverse Kinematics algorithm. |
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FRigUnit_FABRIK_WorkData |
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FRigUnit_FABRIKItemArray |
The FABRIK solver can solve N-Bone chains using the Forward and Backward Reaching Inverse Kinematics algorithm. |
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FRigUnit_FABRIKPerItem |
The FABRIK solver can solve N-Bone chains using the Forward and Backward Reaching Inverse Kinematics algorithm. |
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FRigUnit_FitChainToCurve |
Fits a given chain to a four point bezier curve. |
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FRigUnit_FitChainToCurve_DebugSettings |
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FRigUnit_FitChainToCurve_Rotation |
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FRigUnit_FitChainToCurve_WorkData |
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FRigUnit_FitChainToCurveItemArray |
Fits a given chain to a four point bezier curve. |
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FRigUnit_FitChainToCurvePerItem |
Fits a given chain to a four point bezier curve. |
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FRigUnit_ModifyBoneTransforms |
ModifyBonetransforms is used to perform a change in the hierarchy by setting one or more bones' transforms. |
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FRigUnit_ModifyBoneTransforms_PerBone |
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FRigUnit_ModifyBoneTransforms_WorkData |
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FRigUnit_ModifyTransforms |
Modify Transforms is used to perform a change in the hierarchy by setting one or more bones' transforms |
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FRigUnit_ModifyTransforms_PerItem |
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FRigUnit_ModifyTransforms_WorkData |
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FRigUnit_MultiFABRIK |
The FABRIK solver can solve multi chains within a root using multi effectors the Forward and Backward Reaching Inverse Kinematics algorithm. |
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FRigUnit_MultiFABRIK_BoneWorkingData |
This is each element WIP transform while iterating, we use this as bone transform data |
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FRigUnit_MultiFABRIK_Chain |
Describes each chain. |
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FRigUnit_MultiFABRIK_ChainGroup |
Contains groups of Chains This also contains base bone tree index of the root |
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FRigUnit_MultiFABRIK_EndEffector |
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FRigUnit_MultiFABRIK_WorkData |
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FRigUnit_ParentConstraint |
Constrains an item's transform to multiple items' transforms |
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FRigUnit_ParentConstraint_AdvancedSettings |
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FRigUnit_ParentConstraintMath |
Computes the output transform by constraining the input transform to multiple parents |
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FRigUnit_ParentConstraintMath_AdvancedSettings |
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FRigUnit_PositionConstraint |
Constrains an item's position to multiple items' positions |
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FRigUnit_PositionConstraintLocalSpaceOffset |
Constrains an item's position to multiple items' positions |
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FRigUnit_RotationConstraint |
Constrains an item's rotation to multiple items' rotations |
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FRigUnit_RotationConstraint_AdvancedSettings |
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FRigUnit_RotationConstraintLocalSpaceOffset |
Constrains an item's rotation to multiple items' rotations |
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FRigUnit_ScaleConstraint |
Constrains an item's scale to multiple items' scales |
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FRigUnit_ScaleConstraintLocalSpaceOffset |
Constrains an item's scale to multiple items' scales |
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FRigUnit_SlideChain |
Slides an existing chain along itself with control over extrapolation. |
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FRigUnit_SlideChain_WorkData |
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FRigUnit_SlideChainItemArray |
Slides an existing chain along itself with control over extrapolation. |
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FRigUnit_SlideChainPerItem |
Slides an existing chain along itself with control over extrapolation. |
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FRigUnit_SphericalPoseReader |
Outputs a float value between 0-1 based off of the driver item's rotation in a specified region. |
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FRigUnit_SpringIK |
The Spring IK solver uses a verlet integrator to perform an IK solve. |
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FRigUnit_SpringIK_DebugSettings |
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FRigUnit_SpringIK_WorkData |
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FRigUnit_TransformConstraint |
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FRigUnit_TransformConstraint_WorkData |
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FRigUnit_TransformConstraintPerItem |
Constrains an item's transform to multiple items' transforms |
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FRigUnit_TwistBones |
Creates a gradient of twist rotation along a chain. |
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FRigUnit_TwistBones_WorkData |
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FRigUnit_TwistBonesPerItem |
Creates a gradient of twist rotation along a collection of items. |
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FRigUnit_TwoBoneIKSimple |
Solves the two bone IK given two bones. Note: This node operates in world space! |
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FRigUnit_TwoBoneIKSimple_DebugSettings |
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FRigUnit_TwoBoneIKSimplePerItem |
Solves the two bone IK given two bones. Note: This node operates in world space! |
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FRigUnit_TwoBoneIKSimpleTransforms |
Solves the two bone IK given transforms Note: This node operates in world space! |
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FRigUnit_TwoBoneIKSimpleVectors |
Solves the two bone IK given positions Note: This node operates in world space! |
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FSphericalPoseReaderDebugSettings |
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FSphericalRegion |
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