Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Highlevel > API/Plugins/ControlRig/Units/Highlevel/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_HighlevelBaseMutable
- FRigUnit_AimItem
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
| Include | #include "Units/Highlevel/Hierarchy/RigUnit_AimBone.h" |
Syntax
USTRUCT (Meta=(DisplayName="Aim", Category="Hierarchy", Keywords="Lookat"))
struct FRigUnit_AimItem : public FRigUnit_HighlevelBaseMutable
Remarks
Aligns the rotation of a primary and secondary axis of a bone to a global target. Note: This node operates in global space!
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsInitialized | ||
| FCachedRigElement | CachedItem | ||
| FRigUnit_AimBone_DebugSettings | DebugSettings | The debug setting for the node | |
| FRigElementKey | Item | The name of the item to align | |
| FRigUnit_AimItem_Target | Primary | The primary target for the aim | |
| FCachedRigElement | PrimaryCachedSpace | ||
| FRigUnit_AimItem_Target | Secondary | The secondary target for the aim - also referred to as PoleVector / UpVector | |
| FCachedRigElement | SecondaryCachedSpace | ||
| float | Weight | The weight of the change - how much the change should be applied |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigUnit
| Type | Name | Description | |
|---|---|---|---|
| bool | GetDirectManipulationTargets
(
const URigVMUnitNode* InNode, |
Returns the targets for viewport posing | |
| TArray< const URigVMPin * > | GetPinsForDirectManipulation
(
const URigVMUnitNode* InNode, |
Returns a list of pins affected by the viewport pose | |
| bool | UpdateDirectManipulationFromHierarchy
(
const URigVMUnitNode* InNode, |
Sets the values on this node based on a viewport pose | |
| bool | UpdateHierarchyForDirectManipulation
(
const URigVMUnitNode* InNode, |
Sets a control's pose to represent this viewport pose target |
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct |