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Unreal Engine C++ API Reference > Plugins > ControlRig > Units > Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_SetTransform
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetTransform.h |
Include | #include "Units/Hierarchy/RigUnit_SetTransform.h" |
Syntax
USTRUCT&40;
Meta&61;&40;DisplayName&61;"Set Transform", Category&61;"Transforms", TemplateName&61;"Set Transform", DocumentationPolicy&61;"Strict", Keywords&61;"SetBoneTransform,SetControlTransform,SetInitialTransform,SetSpaceTransform", NodeColor&61;"0, 0.364706, 1.0", Varying&41;&41;
struct FRigUnit_SetTransform : public FRigUnitMutable
Remarks
SetTransform is used to set a single transform on hierarchy.
Note: For Controls when setting the initial transform this node actually sets the Control's offset transform and resets the local values to (0, 0, 0).
Variables
Type | Name | Description | |
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bool | bInitial | Defines if the transform should be set as current (false) or initial (true). |
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bool | bPropagateToChildren | If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move. |
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FCachedRigElement | CachedIndex | Used to cache the internally used index. |
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FRigElementKey | Item | The item to set the transform for |
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ERigVMTransformSpace | Space | Defines if the transform should be set in local or global space |
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FTransform | Value | The new transform of the given item. |
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float | Weight | Defines how much the change will be applied. |
Constructors
Type | Name | Description | |
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Overridden from FRigUnit
Type | Name | Description | |
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FRigElementKey | DetermineSpaceForPin
(
const FString& InPinPath, |
Overridden from FRigVMStruct
Type | Name | Description | |
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void | Execute () |
Execute logic for this struct |
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FString | GetUnitLabel () |