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Unreal Engine C++ API Reference > Runtime > AnimationCore
References
Module | AnimationCore |
Header | /Engine/Source/Runtime/AnimationCore/Public/Constraint.h |
Include | #include "Constraint.h" |
Syntax
struct FConstraintOffset
Remarks
This is the offset for constraint
Saves individual component (translation, rotation, scale or parent) Used by Constraint for saving the offset, and recovering the offset
Variables
Type | Name | Description | |
---|---|---|---|
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FTransform | Parent | |
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FQuat | Rotation | |
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FVector | Scale | |
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FVector | Translation |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | ApplyInverseOffset
(
const FTransform& InTarget, |
Apply the Inverse offset |
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void | Reset () |
Clear the offset |
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void | SaveInverseOffset
(
const FTransform& Source, |
Save the Inverse offset |