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Unreal Engine C++ API Reference > Plugins > ControlRig
Inheritance Hierarchy
- FAnimInstanceProxy
- FControlRigAnimInstanceProxy
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAnimInstance.h |
Include | #include "ControlRigAnimInstance.h" |
Syntax
USTRUCT&40;&41;
struct FControlRigAnimInstanceProxy : public FAnimInstanceProxy
Remarks
Proxy override for this UAnimInstance-derived class
Variables
Type | Name | Description | |
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TMap< FName, float > | StoredCurves | |
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TMap< FMeshPoseBoneIndex, FTransform > | StoredTransforms |
Constructors
Type | Name | Description | |
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FControlRigAnimInstanceProxy
(
UAnimInstance* InAnimInstance |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FAnimInstanceProxy
Type | Name | Description | |
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bool | Evaluate
(
FPoseContext& Output |
Evaluate override point |
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void | Initialize
(
UAnimInstance* InAnimInstance |
Called when our anim instance is being initialized |
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void | UpdateAnimationNode
(
const FAnimationUpdateContext& InContext |
Updates the anim graph |