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API > API/Plugins > API/Plugins/ControlRig
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_CustomProperty
- FAnimNode_ControlRigBase
- FAnimNode_ControlRig
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/AnimNode_ControlRig.h |
| Include | #include "AnimNode_ControlRig.h" |
Syntax
USTRUCT&40;&41;
struct FAnimNode_ControlRig : public FAnimNode_ControlRigBase
Remarks
Animation node that allows animation ControlRig output to be used in an animation graph
Variables
| Type | Name | Description | |
|---|---|---|---|
| TOptional< int32 > | RefPoseSetterHash | A hash to encode the pointer to anim instance, an. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | GetIOMapping
(
bool bInput, |
||
| void | PostSerialize
(
const FArchive& Ar |
||
| void | SetIOMapping
(
bool bInput, |
||
| void | UpdateControlRigRefPoseIfNeeded
(
const FAnimInstanceProxy* InProxy, |
Helper function to update the initial ref pose within the Control Rig if needed. |
Overridden from FAnimNode_ControlRigBase
| Type | Name | Description | |
|---|---|---|---|
| UControlRig * | Return Control Rig of current object | ||
| TSubclassOf< UControlRig > | |||
| void | UpdateInput
(
UControlRig* ControlRig, |
Update input/output to control rig | |
| void | UpdateOutput
(
UControlRig* InControlRig, |
Overridden from FAnimNode_CustomProperty
| Type | Name | Description | |
|---|---|---|---|
| UClass * | Get Target Class | ||
| void | InitializeProperties
(
const UObject* InSourceInstance, |
Initialize property links from the source instance, in this case AnimInstance Compiler creates those properties during compile time | |
| void | PropagateInputProperties
(
const UObject* InSourceInstance |
Propagate the Source Instances' properties to Target Instance |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | |
| void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | |
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | |
| int32 | Get the LOD threshold at which this node is enabled. | ||
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. | |
| void | OnInitializeAnimInstance
(
const FAnimInstanceProxy* InProxy, |
We only subscribe to the OnInitializeAnimInstance path because we need to cache our source object, so we only override these methods in editor at the moment | |
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |
Typedefs
| Name | Description |
|---|---|
| FCurveMappings |