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API > API/Plugins > API/Plugins/ContextualAnimation
| Name | FContextualAnimSceneBindings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include Path | #include "ContextualAnimTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FContextualAnimSceneBindings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ContextualAnimTypes.h | |||
FContextualAnimSceneBindings
(
const UContextualAnimSceneAsset& InSceneAsset, |
ContextualAnimTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimSetIdx | int32 | ContextualAnimTypes.h | ||
| Data | TArray< FContextualAnimSceneBinding > | List of actors bound to each role in the SceneAsset | ContextualAnimTypes.h | |
| Id | uint8 | ContextualAnimTypes.h | ||
| SceneAsset | TObjectPtr< const UContextualAnimSceneAsset > | ContextualAnimTypes.h | ||
| SectionIdx | int32 | ContextualAnimTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 Add
(
const FContextualAnimSceneBinding& NewData |
ContextualAnimTypes.h | ||
void AddReferencedObjects
(
FReferenceCollector& Collector |
ContextualAnimTypes.h | ||
TArray< FContextualAnimSceneBinding >::RangedForConstIteratorType begin () |
ContextualAnimTypes.h | ||
TArray< FContextualAnimSceneBinding >::RangedForIteratorType begin () |
ContextualAnimTypes.h | ||
| ContextualAnimTypes.h | |||
bool CalculateWarpPoint
(
const FContextualAnimWarpPointDefinition& WarpPointDef, |
ContextualAnimTypes.h | ||
void CalculateWarpPoints
(
TArray< FContextualAnimWarpPoint >& OutWarpPoints |
ContextualAnimTypes.h | ||
void Clear() |
ContextualAnimTypes.h | ||
TArray< FContextualAnimSceneBinding >::RangedForIteratorType end () |
ContextualAnimTypes.h | ||
TArray< FContextualAnimSceneBinding >::RangedForConstIteratorType end () |
ContextualAnimTypes.h | ||
int32 FindAnimSetForTransitionTo
(
int32 NewSectionIdx |
ContextualAnimTypes.h | ||
const FContextualAnimSceneBinding * FindBindingByActor
(
const AActor* Actor |
ContextualAnimTypes.h | ||
const FContextualAnimSceneBinding * FindBindingByRole
(
const FName& Role |
ContextualAnimTypes.h | ||
void GenerateUniqueId() |
ContextualAnimTypes.h | ||
FTransform GetAlignmentTransformFromBinding
(
const FContextualAnimSceneBinding& Binding, |
ContextualAnimTypes.h | ||
int32 GetAnimSetIdx() |
ContextualAnimTypes.h | ||
const FContextualAnimTrack & GetAnimTrackFromBinding
(
const FContextualAnimSceneBinding& Binding |
ContextualAnimTypes.h | ||
const TArray< FContextualAnimSceneBinding > & GetBindings() |
ContextualAnimTypes.h | ||
uint8 GetID() |
ContextualAnimTypes.h | ||
const FContextualAnimIKTargetDefContainer & GetIKTargetDefContainerFromBinding
(
const FContextualAnimSceneBinding& Binding |
ContextualAnimTypes.h | ||
FTransform GetIKTargetTransformFromBinding
(
const FContextualAnimSceneBinding& Binding, |
ContextualAnimTypes.h | ||
const FContextualAnimSceneBinding * GetPrimaryBinding() |
ContextualAnimTypes.h | ||
const FName & GetRoleFromBinding
(
const FContextualAnimSceneBinding& Binding |
ContextualAnimTypes.h | ||
const UContextualAnimSceneAsset * GetSceneAsset() |
ContextualAnimTypes.h | ||
int32 GetSectionIdx() |
ContextualAnimTypes.h | ||
const FContextualAnimSceneBinding * GetSyncLeader() |
ContextualAnimTypes.h | ||
bool IsValid() |
ContextualAnimTypes.h | ||
int32 Num() |
ContextualAnimTypes.h | ||
bool RemoveActor
(
AActor& ActorRef |
ContextualAnimTypes.h | ||
void Reset() |
ContextualAnimTypes.h | ||
| ContextualAnimTypes.h | |||
bool ShouldSyncAnimation() |
ContextualAnimTypes.h | ||
void TransitionTo
(
int32 NewSectionIdx, |
ContextualAnimTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CheckConditions
(
const UContextualAnimSceneAsset& SceneAsset, |
ContextualAnimTypes.h | ||
static int32 FindAnimSet
(
const UContextualAnimSceneAsset& SceneAsset, |
ContextualAnimTypes.h | ||
static bool TryCreateBindings
(
const UContextualAnimSceneAsset& SceneAsset, |
ContextualAnimTypes.h | ||
static bool TryCreateBindings
(
const UContextualAnimSceneAsset& SceneAsset, |
ContextualAnimTypes.h | ||
static bool TryCreateBindings
(
const UContextualAnimSceneAsset& SceneAsset, |
ContextualAnimTypes.h | ||
static bool TryCreateBindings
(
const UContextualAnimSceneAsset& SceneAsset, |
ContextualAnimTypes.h |