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Represent an actor bound to a role in the scene
| Name | FContextualAnimSceneBinding |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include Path | #include "ContextualAnimTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FContextualAnimSceneBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FContextualAnimSceneBinding
(
const FContextualAnimSceneBindingContext& InContext, |
ContextualAnimTypes.h | ||
| ContextualAnimTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidBinding | const FContextualAnimSceneBinding | ContextualAnimTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimTrackIdx | int32 | ContextualAnimTypes.h | ||
| Context | FContextualAnimSceneBindingContext | ContextualAnimTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * GetActor() |
ContextualAnimTypes.h | ||
UAnimInstance * GetAnimInstance() |
ContextualAnimTypes.h | ||
FAnimMontageInstance * GetAnimMontageInstance() |
Returns the ActiveMontageInstance or null in the case of static actors | ContextualAnimTypes.h | |
float GetAnimMontageTime() |
Return the current playback time of the animation this actor is playing | ContextualAnimTypes.h | |
int32 GetAnimTrackIdx() |
ContextualAnimTypes.h | ||
UCharacterMovementComponent * GetCharacterMovementComponent() |
ContextualAnimTypes.h | ||
| ContextualAnimTypes.h | |||
const FContextualAnimSceneBindingContext & GetContext () |
ContextualAnimTypes.h | ||
FName GetCurrentSection() |
ContextualAnimTypes.h | ||
int32 GetCurrentSectionIndex() |
ContextualAnimTypes.h | ||
UMotionWarpingComponent * GetMotionWarpingComponent() |
ContextualAnimTypes.h | ||
UContextualAnimSceneActorComponent * GetSceneActorComponent() |
ContextualAnimTypes.h | ||
USkeletalMeshComponent * GetSkeletalMeshComponent() |
ContextualAnimTypes.h | ||
FTransform GetTransform() |
ContextualAnimTypes.h | ||
FVector GetVelocity() |
ContextualAnimTypes.h | ||
void SetAnimTrack
(
const FContextualAnimTrack& InAnimTrack |
ContextualAnimTypes.h |