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Contain the params necessary to calculate a warp point for the scene. A warp point is a transform in the scene that can be used as reference to calculate alignment between actors
| Name | FContextualAnimWarpPointDefinition |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include Path | #include "ContextualAnimTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FContextualAnimWarpPointDefinition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mode | EContextualAnimWarpPointDefinitionMode | Method used to calculate this warp point | ContextualAnimTypes.h |
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| Params | FContextualAnimWarpPointCustomParams | Set of rules used to calculate the warp point. Only relevant when Mode is Custom | ContextualAnimTypes.h |
|
| SocketName | FName | Name of the socket in the primary actor acting as warping point. Only relevant when Mode is Socket | ContextualAnimTypes.h |
|
| WarpTargetName | FName | Name of the warp target in the warping window this warp point is for | ContextualAnimTypes.h |
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