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API > API/Plugins > API/Plugins/CompositeCore
Render-thread pass proxy.
| Name | FCompositeCorePassProxy |
| Type | class |
| Header File | /Engine/Plugins/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
Syntax
class FCompositeCorePassProxy
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | Passes/CompositeCorePassProxy.h | ||
FCompositeCorePassProxy
(
UE::CompositeCore::FPassInputDeclArray InPassDeclaredInputs |
Constructor. | Passes/CompositeCorePassProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FCompositeCorePassProxy() |
Virtual destructor | Passes/CompositeCorePassProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::CompositeCore::FPassTexture Add
(
FRDGBuilder& GraphBuilder, |
Render-thread add pass method to override. | Passes/CompositeCorePassProxy.h | |
void DeclareOutputOverride
(
UE::CompositeCore::ResourceId InExternalId |
Declare output pass override. | Passes/CompositeCorePassProxy.h | |
const UE::CompositeCore::FPassInputDecl & GetDeclaredInput
(
int32 InputIndex |
Get pass input at specified index. | Passes/CompositeCorePassProxy.h | |
UE::CompositeCore::FPassInputDecl & GetDeclaredInput
(
int32 InputIndex |
Get pass input at specified index. | Passes/CompositeCorePassProxy.h | |
const TOptional< UE::CompositeCore::ResourceId > & GetDeclaredOutputOverride() |
Get declared output pass override. | Passes/CompositeCorePassProxy.h | |
int32 GetNumDeclaredInputs() |
Number of inputs used by the pass. | Passes/CompositeCorePassProxy.h | |
virtual const FName & GetTypeName() |
Bare-bones RTTI method to allow users to differentiate / downcast the composite core pass they're interested in. | Passes/CompositeCorePassProxy.h | |
void ResetOutputOverride() |
Reset output pass override. | Passes/CompositeCorePassProxy.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ValidateInputs
(
const UE::CompositeCore::FPassInputArray& Inputs |
Ensure that the received inputs match the declared inputs. | Passes/CompositeCorePassProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FScreenPassRenderTarget CreateOutputRenderTarget
(
FRDGBuilder& GraphBuilder, |
Convenience function to create an output render target with the specified resolution. | Passes/CompositeCorePassProxy.h |