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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle
Inheritance Hierarchy
- UPrimitiveComponent
- IVehicleSimBaseComponentInterface
- UVehicleSimBaseComponent
- UVehicleSimAerofoilComponent
- UVehicleSimChassisComponent
- UVehicleSimClutchComponent
- UVehicleSimEngineComponent
- UVehicleSimSuspensionComponent
- UVehicleSimThrusterComponent
- UVehicleSimTransmissionComponent
- UVehicleSimWheelComponent
References
| Module | ChaosModularVehicleEngine |
| Header | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/VehicleSimBaseComponent.h |
| Include | #include "ChaosModularVehicle/VehicleSimBaseComponent.h" |
Syntax
UCLASS (BlueprintType, Blueprintable)
class UVehicleSimBaseComponent :
public UPrimitiveComponent,
public IVehicleSimBaseComponentInterface
Remarks
This if for sim components that need scene component properties along with rendering and collision.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | AnimationOffset | ||
| int32 | AnimationSetupIndex | ||
| bool | bAnimationEnabled | ||
| FName | BoneName | ||
| TArray< FModuleInputSetup > | InputConfig | ||
| int32 | TreeIndex |
Overridden from IVehicleSimBaseComponentInterface
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| const FVector & | |||
| int32 | |||
| FName | GetBoneName () |
IVehicleSimBaseComponentInterface overrides | |
| TArray< FModuleInputSetup > | |||
| int32 | GetTreeIndex () |
||
| void | SetTreeIndex
(
const int32 NewValue |