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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle
Inheritance Hierarchy
- IVehicleSimBaseComponentInterface
- UVehicleSimBaseComponent
- UVehicleSimAerofoilComponent
- UVehicleSimChassisComponent
- UVehicleSimClutchComponent
- UVehicleSimEngineComponent
- UVehicleSimSuspensionComponent
- UVehicleSimThrusterComponent
- UVehicleSimTransmissionComponent
- UVehicleSimWheelComponent
- UVehicleSimBaseSceneComponent
References
| Module | ChaosModularVehicleEngine |
| Header | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/VehicleSimBaseComponent.h |
| Include | #include "ChaosModularVehicle/VehicleSimBaseComponent.h" |
Syntax
class IVehicleSimBaseComponentInterface
Functions
| Type | Name | Description | |
|---|---|---|---|
| Chaos::ISimulationModuleBase * | Caller takes ownership of pointer to new Sim Module. | ||
| bool | |||
| const FVector & | |||
| int32 | |||
| FName | GetBoneName () |
||
| TArray< FModuleInputSetup > | |||
| ESimModuleType | |||
| int32 | GetTreeIndex () |
||
| void | SetTreeIndex
(
const int32 NewValue |