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API > API/Plugins > API/Plugins/ChaosFlesh
| Name | FFleshCollectionFacade |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFlesh/Public/ChaosFlesh/ChaosFleshCollectionFacade.h |
| Include Path | #include "ChaosFlesh/ChaosFleshCollectionFacade.h" |
Syntax
class FFleshCollectionFacade
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFleshCollectionFacade
(
FFleshCollection& InCollection |
ChaosFlesh/ChaosFleshCollectionFacade.h | ||
FFleshCollectionFacade
(
const FFleshCollection& InCollection |
ChaosFlesh/ChaosFleshCollectionFacade.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneMap | TManagedArrayAccessor< int32 > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| BoneName | TManagedArrayAccessor< FString > | Public Attributes | ChaosFlesh/ChaosFleshCollectionFacade.h | |
| Child | TManagedArrayAccessor< TSet< int32 > > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| FaceCount | TManagedArrayAccessor< int32 > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| FaceStart | TManagedArrayAccessor< int32 > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| GeometryToTransformIndex | TManagedArrayAccessor< int32 > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| Indices | TManagedArrayAccessor< FIntVector3 > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| Parent | TManagedArrayAccessor< int32 > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| Tetrahedron | TManagedArrayAccessor< FIntVector4 > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| Transform | TManagedArrayAccessor< FTransform3f > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| TransformToGeometryIndex | TManagedArrayAccessor< int32 > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| Vertex | TManagedArrayAccessor< FVector3f > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| VertexCount | TManagedArrayAccessor< int32 > | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| VertexStart | TManagedArrayAccessor< int32 > | ChaosFlesh/ChaosFleshCollectionFacade.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FFleshCollection * | ChaosFlesh/ChaosFleshCollectionFacade.h | ||
| ConstCollection | const FFleshCollection & | ChaosFlesh/ChaosFleshCollectionFacade.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int AppendGeometry
(
const FFleshCollection& NewGeomerty |
Add geometry to the collection | ChaosFlesh/ChaosFleshCollectionFacade.h | |
void ComponentSpaceVertices
(
TArray< FVector3f >& OutComponentSpaceVertices, |
Range of vertices mapped into component space | ChaosFlesh/ChaosFleshCollectionFacade.h | |
void ComponentSpaceVertices
(
TArray< FVector3f >& OutComponentSpaceVertices |
All the vertices mapped into component space. | ChaosFlesh/ChaosFleshCollectionFacade.h | |
const TManagedArray< T > * FindAttribute
(
FString AttributeName, |
View a Attribute on the collection | ChaosFlesh/ChaosFleshCollectionFacade.h | |
void GlobalMatrices
(
TArray< FTransform >& ComponentTransform |
Global Matrices of the collection | ChaosFlesh/ChaosFleshCollectionFacade.h | |
FTransform3f GlobalMatrix3f
(
int32 InIndex |
Single Global Matrix of index in the collection | ChaosFlesh/ChaosFleshCollectionFacade.h | |
bool IsGeometryValid() |
Has geometry attributes {TransformToGeometryIndex VertexStart VertexCount FaceStart FaceCount}. | ChaosFlesh/ChaosFleshCollectionFacade.h | |
bool IsHierarchyValid() |
Has hierarchy attributes {BoneName, Transform, Parent, Child}. | ChaosFlesh/ChaosFleshCollectionFacade.h | |
bool IsTetrahedronValid() |
Has tetrahedral attributes {Tetrahderon, Vertices}. | ChaosFlesh/ChaosFleshCollectionFacade.h | |
bool IsValid() |
Are all the public attributes avaiable. | ChaosFlesh/ChaosFleshCollectionFacade.h | |
TManagedArray< T > * ModifyAttribute
(
FString AttributeName, |
Edit a Attribute on the collection | ChaosFlesh/ChaosFleshCollectionFacade.h | |
int NumFaces() |
Num of face elements in the collection | ChaosFlesh/ChaosFleshCollectionFacade.h | |
int NumGeometry() |
Num of geometry elements in the collection | ChaosFlesh/ChaosFleshCollectionFacade.h | |
int NumTransforms() |
Num of transform elements in the collection | ChaosFlesh/ChaosFleshCollectionFacade.h | |
int NumVertices() |
Num of vertex elements in the collection | ChaosFlesh/ChaosFleshCollectionFacade.h |