void ComputeHexMeshFaces
(
const TArray< int32 >& HexElements,
TArray< FIntVector2 >& CommonFaces
)
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Meshing/ChaosFleshRadialMeshing.h |
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void ComputeMeshFaces
(
const TArray< int32 >& mesh,
Func1 GreaterThan,
Func2 Equal,
TArray< FIntVector2 >& CommonFaces,
Func3 GenerateFace,
int32 PointsPerFace
)
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Meshing/ChaosFleshRadialMeshing.h |
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void GenerateHexFaceMesh
(
const TArray< int32 >& HexElements,
TArray< int32 >& Faces
)
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Meshing/ChaosFleshRadialMeshing.h |
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void RadialHexMesh
(
const FVector::FReal InnerRadius,
const FVector::FReal OuterRadius,
const FVector::FReal Height,
const int32 RadialSample,
const int32 AngularSample,
const int32 VerticalSample,
const FVector::FReal BulgeDistance,
TArray< int32 >& HexElements,
TArray< FVector >& HexVertices
)
|
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Meshing/ChaosFleshRadialMeshing.h |
|
void RadialTetMesh
(
const FVector::FReal InnerRadius,
const FVector::FReal OuterRadius,
const FVector::FReal Height,
const int32 RadialSample,
const int32 AngularSample,
const int32 VerticalSample,
const FVector::FReal BulgeDistance,
TArray< FIntVector4 >& TetElements,
TArray< FVector >& TetVertices
)
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Meshing/ChaosFleshRadialMeshing.h |
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void RegularHexMesh2TetMesh
(
const TArray< FVector >& HexVertices,
const TArray< int32 >& HexElements,
TArray< FVector >& TetVertices,
TArray< FIntVector4 >& TetElements
)
|
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Meshing/ChaosFleshRadialMeshing.h |
|