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FFleshCollection (FTetrehidralCollection)
| Name | FFleshCollection |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFlesh/Public/ChaosFlesh/FleshCollection.h |
| Include Path | #include "ChaosFlesh/FleshCollection.h" |
Syntax
class FFleshCollection : public FTetrahedralCollection
Inheritance Hierarchy
- FManagedArrayCollection → FTransformCollection → FGeometryCollection → FTetrahedralCollection → FFleshCollection
- FManagedArrayInterface → FGeometryCollectionConvexPropertiesInterface → FGeometryCollection → FTetrahedralCollection → FFleshCollection
- FManagedArrayInterface → FGeometryCollectionProximityPropertiesInterface → FGeometryCollection → FTetrahedralCollection → FFleshCollection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ChaosFlesh/FleshCollection.h | |||
| ChaosFlesh/FleshCollection.h | |||
| ChaosFlesh/FleshCollection.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FBindingKey | GeometryCollection::Facades::FSelectionFacade::FSelectionKey | ChaosFlesh/FleshCollection.h | |
| Super | FTetrahedralCollection | ChaosFlesh/FleshCollection.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MassAttribute | const FName | Mass Attribute FManagedArray |
ChaosFlesh/FleshCollection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mass | TManagedArray< float > | ChaosFlesh/FleshCollection.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct() |
ChaosFlesh/FleshCollection.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Init
(
FFleshCollection* Collection, |
ChaosFlesh/FleshCollection.h | ||
static FFleshCollection * NewFleshCollection
(
const FTetrahedralCollection& Base |
Create a GeometryCollection from Vertex and Indices arrays | ChaosFlesh/FleshCollection.h | |
static FFleshCollection * NewFleshCollection
(
const TArray< FVector >& Vertices, |
ChaosFlesh/FleshCollection.h | ||
static FFleshCollection * NewFleshCollection
(
const TArray< FVector >& Vertices, |
ChaosFlesh/FleshCollection.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFleshCollection & operator=
(
const FFleshCollection& |
ChaosFlesh/FleshCollection.h | ||
| ChaosFlesh/FleshCollection.h |