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API > API/Runtime > API/Runtime/Chaos
| Name | TManagedArray |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
| Include Path | #include "GeometryCollection/ManagedArray.h" |
Syntax
template<class InElementType>
class TManagedArray : public TManagedArrayBase< InElementType >
Inheritance Hierarchy
- FNoncopyable → FManagedArrayBase → TManagedArrayBase → TManagedArray
- TManagedArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GeometryCollection/ManagedArray.h | |||
TManagedArray
(
const TArray< InElementType >& Other |
GeometryCollection/ManagedArray.h | ||
TManagedArray
(
TManagedArray< InElementType >&& Other |
GeometryCollection/ManagedArray.h | ||
TManagedArray
(
TArray< InElementType >&& Other |
GeometryCollection/ManagedArray.h | ||
TManagedArray
(
const TManagedArray< InElementType >& Other |
GeometryCollection/ManagedArray.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TManagedArray() |
GeometryCollection/ManagedArray.h |
Class Specializations
| Name | Remarks |
|---|---|
| TManagedArray< bool > | |
| TManagedArray< FIntVector > | |
| TManagedArray< FIntVector2 > | |
| TManagedArray< FIntVector4 > | |
| TManagedArray< FTransform3f > | |
| TManagedArray< int32 > |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TManagedArray & operator=
(
TManagedArray< InElementType >&& Other |
GeometryCollection/ManagedArray.h |