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API > API/Plugins > API/Plugins/BaseCharacterFXEditor
The CharacterFX EditorMode stores much of the inter-tool state, including ToolTargets.
| Name | UBaseCharacterFXEditorMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorMode.h |
| Include Path | #include "BaseCharacterFXEditorMode.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UBaseCharacterFXEditorMode : public UEdMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdMode → UBaseCharacterFXEditorMode
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Enter() |
BaseCharacterFXEditorMode.h | ||
virtual void Exit() |
BaseCharacterFXEditorMode.h | ||
virtual void InitializeTargets
(
const TArray< TObjectPtr< UObject > >& AssetsIn |
Called by the corresponding EditorToolkit. | BaseCharacterFXEditorMode.h | |
virtual FBox SceneBoundingBox() |
BaseCharacterFXEditorMode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AcceptActiveToolActionOrTool() |
Handles nested tools and notifies InteractiveToolsContext. | BaseCharacterFXEditorMode.h | |
virtual void AddToolTargetFactories() |
Override these to specify supported ToolTargets and tools. | BaseCharacterFXEditorMode.h | |
void CancelActiveToolActionOrTool() |
BaseCharacterFXEditorMode.h | ||
virtual void CreateToolTargets
(
const TArray< TObjectPtr< UObject > >& AssetsIn |
Called by InitializeTargets; override to populate tool targets for given assets. | BaseCharacterFXEditorMode.h | |
virtual void RegisterTools() |
BaseCharacterFXEditorMode.h |