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API > API/Plugins > API/Plugins/ExampleCharacterFXEditor
| Name | UExampleCharacterFXEditorMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorMode.h |
| Include Path | #include "ExampleCharacterFXEditorMode.h" |
Syntax
UCLASS ()
class UExampleCharacterFXEditorMode : public UBaseCharacterFXEditorMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdMode → UBaseCharacterFXEditorMode → UExampleCharacterFXEditorMode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UExampleCharacterFXEditorMode() |
ExampleCharacterFXEditorMode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EM_ExampleCharacterFXEditorModeId | const FEditorModeID | ExampleCharacterFXEditorMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBox SceneBoundingBox() |
ExampleCharacterFXEditorMode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddToolTargetFactories() |
ExampleCharacterFXEditorMode.h | ||
virtual void BindCommands() |
ExampleCharacterFXEditorMode.h | ||
virtual void CreateToolkit() |
ExampleCharacterFXEditorMode.h | ||
virtual void CreateToolTargets
(
const TArray< TObjectPtr< UObject > >& AssetsIn |
ExampleCharacterFXEditorMode.h | ||
virtual void Exit() |
ExampleCharacterFXEditorMode.h | ||
virtual void InitializeTargets
(
const TArray< TObjectPtr< UObject > >& AssetsIn |
ExampleCharacterFXEditorMode.h | ||
virtual void RegisterTools() |
ExampleCharacterFXEditorMode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FToolTargetTypeRequirements & GetToolTargetRequirements() |
Gets the tool target requirements for the mode. | ExampleCharacterFXEditorMode.h |