| FBaseCharacterFXEditorModeToolkit |
The editor mode toolkit is responsible for the panel on the side in the editor that shows mode and tool properties. |
| FBaseCharacterFXEditorModeUILayer |
Handles the hosting of additional toolkits, such as the mode toolkit, within the CharacterFXEditor's toolkit. |
| FBaseCharacterFXEditorModule |
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| FBaseCharacterFXEditorToolkit |
The toolkit is supposed to act as the UI manager for the asset editor. |
| SBaseCharacterFXEditorViewport |
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| TBaseCharacterFXEditorCommands |
Home for FUICommandInfos used by the editor |
| UBaseCharacterFXEditor |
Base UAssetEditor class for character simulation asset editors (e.g. cloth, hair, flesh). |
| UBaseCharacterFXEditorMode |
The CharacterFX EditorMode stores much of the inter-tool state, including ToolTargets. |
| UBaseCharacterFXEditorUISubsystem |
Interchange layer to manage built in tab locations within the editor's layout. |