Navigation
| Name | BaseCharacterFXEditor |
| Type | Editor |
| Part of Plugins | BaseCharacterFXEditor |
| Location | /Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/ |
| Module Build Rules | BaseCharacterFXEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FBaseCharacterFXEditorModeToolkit | The editor mode toolkit is responsible for the panel on the side in the editor that shows mode and tool properties. |
| FBaseCharacterFXEditorModeUILayer | Handles the hosting of additional toolkits, such as the mode toolkit, within the CharacterFXEditor's toolkit. |
| FBaseCharacterFXEditorModule | |
| FBaseCharacterFXEditorToolkit | The toolkit is supposed to act as the UI manager for the asset editor. |
| SBaseCharacterFXEditorViewport | |
| TBaseCharacterFXEditorCommands | Home for FUICommandInfos used by the editor |
| UBaseCharacterFXEditor | Base UAssetEditor class for character simulation asset editors (e.g. cloth, hair, flesh). |
| UBaseCharacterFXEditorMode | The CharacterFX EditorMode stores much of the inter-tool state, including ToolTargets. |
| UBaseCharacterFXEditorUISubsystem | Interchange layer to manage built in tab locations within the editor's layout. |