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API > API/Plugins > API/Plugins/AvalancheShapes
| Name | UAvaShapeRoundedPolygonDynamicMesh |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h |
| Include Path | #include "DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="Shape", Abstract, BlueprintType, CustomConstructor)
class UAvaShapeRoundedPolygonDynamicMesh : public UAvaShape2DDynMeshBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAvaShapeDynamicMeshBase → UAvaShape2DDynMeshBase → UAvaShapeRoundedPolygonDynamicMesh
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IAvaGizmoObjectInterface
- IAvaInteractiveToolsModeDetailsObject
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h | |||
UAvaShapeRoundedPolygonDynamicMesh
(
const FVector2D& Size2D, |
DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetBevelSize() |
DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h | ||
uint8 GetBevelSubdivisions() |
DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h | ||
void SetBevelSize
(
float InBevelSize |
DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h | ||
void SetBevelSubdivisions
(
uint8 InBevelSubdivisions |
DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateBorderVertices
(
TArray< FVector2D >& BorderVertices |
Must be generated by a inheriting class. | DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h | |
virtual void OnBevelSubdivisionsChanged() |
DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h | ||
virtual void OnRoundedRadiusChanged() |
DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h | ||
virtual bool UseCenteredVertex() |
DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CreateMesh
(
FAvaShapeMesh& InMesh |
Creates the mesh and updates the local snap points. | DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h | |
virtual void OnSizeChanged() |
Override this in child classes, for 2D and 3D shape to update the scale | DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAvaShapeRoundedCornerMetrics CreateCornerInfo
(
const FVector2D& LineIn, |
DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h | ||
static void CreateRoundedCorner
(
UAvaShape2DDynMeshBase* InDynamicMesh, |
DynamicMeshes/AvaShapeRoundedPolygonDynMesh.h |