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API > API/Plugins > API/Plugins/AvalancheShapes
| Name | UAvaShapeStarDynamicMesh |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeStarDynMesh.h |
| Include Path | #include "DynamicMeshes/AvaShapeStarDynMesh.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="Shape", BlueprintType, CustomConstructor, Within=AvaShapeActor)
class UAvaShapeStarDynamicMesh : public UAvaShapeRoundedPolygonDynamicMesh
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAvaShapeDynamicMeshBase → UAvaShape2DDynMeshBase → UAvaShapeRoundedPolygonDynamicMesh → UAvaShapeStarDynamicMesh
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IAvaGizmoObjectInterface
- IAvaInteractiveToolsModeDetailsObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DynamicMeshes/AvaShapeStarDynMesh.h | |||
UAvaShapeStarDynamicMesh
(
const FVector2D& Size2D, |
DynamicMeshes/AvaShapeStarDynMesh.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxNumPoints | uint8 | DynamicMeshes/AvaShapeStarDynMesh.h | |
| MeshName | const FString | DynamicMeshes/AvaShapeStarDynMesh.h | |
| MinNumPoints | uint8 | DynamicMeshes/AvaShapeStarDynMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetInnerSize() |
DynamicMeshes/AvaShapeStarDynMesh.h | ||
uint8 GetNumPoints() |
DynamicMeshes/AvaShapeStarDynMesh.h | ||
void SetInnerSize
(
float InInnerSize |
DynamicMeshes/AvaShapeStarDynMesh.h | ||
void SetNumPoints
(
uint8 InNumPoints |
DynamicMeshes/AvaShapeStarDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FString & GetMeshName() |
Get the name of the shape | DynamicMeshes/AvaShapeStarDynMesh.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnInnerSizeChanged() |
DynamicMeshes/AvaShapeStarDynMesh.h | ||
virtual void OnNumSidesChanged() |
DynamicMeshes/AvaShapeStarDynMesh.h |
Overridden from UAvaShapeRoundedPolygonDynamicMesh
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateBorderVertices
(
TArray< FVector2D >& BorderVertices |
Must be generated by a inheriting class. | DynamicMeshes/AvaShapeStarDynMesh.h | |
virtual bool UseCenteredVertex() |
DynamicMeshes/AvaShapeStarDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsMeshVisible
(
int32 MeshIndex |
Override this in child classes, called before creating mesh if visible | DynamicMeshes/AvaShapeStarDynMesh.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
DynamicMeshes/AvaShapeStarDynMesh.h |