Navigation
API > API/Plugins > API/Plugins/AvalancheShapes
| Name | UAvaShapeLineDynamicMesh |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeLineDynMesh.h |
| Include Path | #include "DynamicMeshes/AvaShapeLineDynMesh.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="Shape", BlueprintType, CustomConstructor, Within=AvaShapeActor)
class UAvaShapeLineDynamicMesh : public UAvaShapeRoundedPolygonDynamicMesh
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAvaShapeDynamicMeshBase → UAvaShape2DDynMeshBase → UAvaShapeRoundedPolygonDynamicMesh → UAvaShapeLineDynamicMesh
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IAvaGizmoObjectInterface
- IAvaInteractiveToolsModeDetailsObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DynamicMeshes/AvaShapeLineDynMesh.h | |||
UAvaShapeLineDynamicMesh
(
const FVector2D& Size2D, |
DynamicMeshes/AvaShapeLineDynMesh.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MeshName | const FString | DynamicMeshes/AvaShapeLineDynMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetLineWidth() |
DynamicMeshes/AvaShapeLineDynMesh.h | ||
const FVector2D & GetVector() |
DynamicMeshes/AvaShapeLineDynMesh.h | ||
void SetLineWidth
(
float InLineWidth |
DynamicMeshes/AvaShapeLineDynMesh.h | ||
void SetVector
(
const FVector2D& InVector |
DynamicMeshes/AvaShapeLineDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FString & GetMeshName() |
Get the name of the shape | DynamicMeshes/AvaShapeLineDynMesh.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FVector2D > GenerateLineVertices() |
DynamicMeshes/AvaShapeLineDynMesh.h | ||
void OnLineWidthChanged() |
DynamicMeshes/AvaShapeLineDynMesh.h | ||
void OnVectorChanged() |
DynamicMeshes/AvaShapeLineDynMesh.h | ||
void UpdateExtent() |
DynamicMeshes/AvaShapeLineDynMesh.h |
Overridden from UAvaShapeRoundedPolygonDynamicMesh
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateBorderVertices
(
TArray< FVector2D >& BorderVertices |
Must be generated by a inheriting class. | DynamicMeshes/AvaShapeLineDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsMeshVisible
(
int32 MeshIndex |
Override this in child classes, called before creating mesh if visible | DynamicMeshes/AvaShapeLineDynMesh.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
DynamicMeshes/AvaShapeLineDynMesh.h |