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API > API/Plugins > API/Plugins/AvalancheShapes
| Name | UAvaShapeNGonDynamicMesh |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeNGonDynMesh.h |
| Include Path | #include "DynamicMeshes/AvaShapeNGonDynMesh.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="Shape", BlueprintType, CustomConstructor, Within=AvaShapeActor)
class UAvaShapeNGonDynamicMesh : public UAvaShapeRoundedPolygonDynamicMesh
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAvaShapeDynamicMeshBase → UAvaShape2DDynMeshBase → UAvaShapeRoundedPolygonDynamicMesh → UAvaShapeNGonDynamicMesh
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IAvaGizmoObjectInterface
- IAvaInteractiveToolsModeDetailsObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DynamicMeshes/AvaShapeNGonDynMesh.h | |||
UAvaShapeNGonDynamicMesh
(
const FVector2D& Size2D, |
DynamicMeshes/AvaShapeNGonDynMesh.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxNumSides | float | DynamicMeshes/AvaShapeNGonDynMesh.h | |
| MeshName | const FString | DynamicMeshes/AvaShapeNGonDynMesh.h | |
| MinNumSides | float | DynamicMeshes/AvaShapeNGonDynMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 GetNumSides() |
DynamicMeshes/AvaShapeNGonDynMesh.h | ||
void SetNumSides
(
uint8 InNumSides |
DynamicMeshes/AvaShapeNGonDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FString & GetMeshName() |
Get the name of the shape | DynamicMeshes/AvaShapeNGonDynMesh.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnNumSidesChanged() |
DynamicMeshes/AvaShapeNGonDynMesh.h |
Overridden from UAvaShapeRoundedPolygonDynamicMesh
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateBorderVertices
(
TArray< FVector2D >& BorderVertices |
Must be generated by a inheriting class. | DynamicMeshes/AvaShapeNGonDynMesh.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
DynamicMeshes/AvaShapeNGonDynMesh.h |