Navigation
API > API/Plugins > API/Plugins/AudioSynesthesia
UConstantQNRT calculates the temporal evolution of constant q transform for a given sound. ConstantQ is available for individual channels or the overall sound asset.
| Name | UConstantQNRT |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/ConstantQNRT.h |
| Include Path | #include "ConstantQNRT.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class UConstantQNRT : public UAudioSynesthesiaNRT
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioAnalyzerAssetBase → UAudioAnalyzerNRT → UAudioSynesthesiaNRT → UConstantQNRT
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UConstantQNRT() |
ConstantQNRT.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Settings | TObjectPtr< UConstantQNRTSettings > | The settings for the audio analyzer. | ConstantQNRT.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetChannelConstantQAtTime
(
const float InSeconds, |
Get a specific channel cqt of the analyzed sound at a given time. | ConstantQNRT.h |
|
void GetNormalizedChannelConstantQAtTime
(
const float InSeconds, |
Get a specific channel cqt of the analyzed sound at a given time. | ConstantQNRT.h |
|
Overridden from UAudioAnalyzerNRT
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< Audio::IAnalyzerNRTSettings > GetSettings
(
const float InSampleRate, |
Convert ULoudnessNRTSettings to FLoudnessNRTSettings | ConstantQNRT.h | |
virtual bool ShouldEventTriggerAnalysis
(
FPropertyChangedEvent& PropertyChangeEvent |
ConstantQNRT.h |
Overridden from UAudioAnalyzerAssetBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetAssetActionName() |
ConstantQNRT.h | ||
virtual UClass * GetSupportedClass() |
ConstantQNRT.h |
Protected
Overridden from UAudioAnalyzerNRT
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetAnalyzerNRTFactoryName() |
Return the name of the IAudioAnalyzerNRTFactory associated with this UAudioAnalyzerNRT | ConstantQNRT.h |