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Settings for a ULoudnessNRT analyzer.
| Name | ULoudnessNRTSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/LoudnessNRT.h |
| Include Path | #include "LoudnessNRT.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class ULoudnessNRTSettings : public UAudioSynesthesiaNRTSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioAnalyzerAssetBase → UAudioAnalyzerNRTSettings → UAudioSynesthesiaNRTSettings → ULoudnessNRTSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULoudnessNRTSettings() |
LoudnessNRT.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnalysisPeriod | float | Number of seconds between loudness measurements | LoudnessNRT.h |
|
| CurveType | ELoudnessNRTCurveTypeEnum | Type of equal loudness curve used in calculations | LoudnessNRT.h |
|
| MaximumFrequency | float | Maximum analysis frequency for calculating loudness. | LoudnessNRT.h |
|
| MinimumFrequency | float | Minimum analysis frequency for calculating loudness. | LoudnessNRT.h |
|
| NoiseFloorDb | float | DB level to denote silence. Used when calculating normalized loudness. | LoudnessNRT.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< Audio::IAnalyzerNRTSettings > GetSettings
(
const float InSampleRate, |
Convert ULoudnessNRTSettings to FLoudnessNRTSettings | LoudnessNRT.h |
Overridden from UAudioAnalyzerAssetBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetAssetActionName() |
LoudnessNRT.h | ||
virtual UClass * GetSupportedClass() |
LoudnessNRT.h |