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Settings for a UConstantQNRT analyzer.
| Name | UConstantQNRTSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/ConstantQNRT.h |
| Include Path | #include "ConstantQNRT.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class UConstantQNRTSettings : public UAudioSynesthesiaNRTSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioAnalyzerAssetBase → UAudioAnalyzerNRTSettings → UAudioSynesthesiaNRTSettings → UConstantQNRTSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UConstantQNRTSettings() |
ConstantQNRT.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnalysisPeriod | float | Number of seconds between cqt measurements | ConstantQNRT.h |
|
| BandWidthStretch | float | Stretching factor to control overlap of adjacent bands. | ConstantQNRT.h |
|
| bDownmixToMono | bool | If true, multichannel audio is downmixed to mono with equal amplitude scaling. | ConstantQNRT.h |
|
| CQTNormalization | EConstantQNormalizationEnum | Normalization scheme used to generate band windows. | ConstantQNRT.h |
|
| FFTSize | EConstantQFFTSizeEnum | Size of FFT. | ConstantQNRT.h |
|
| NoiseFloorDb | float | Noise floor to use when normalizing CQT | ConstantQNRT.h |
|
| NumBands | int32 | Total number of resulting constant Q bands. | ConstantQNRT.h |
|
| NumBandsPerOctave | float | Number of bands within an octave. | ConstantQNRT.h |
|
| SpectrumType | EAudioSpectrumType | Type of spectrum to use. | ConstantQNRT.h |
|
| StartingFrequency | float | Starting frequency for first bin of CQT | ConstantQNRT.h |
|
| WindowType | EFFTWindowType | Type of window to be applied to input audio | ConstantQNRT.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< Audio::IAnalyzerNRTSettings > GetSettings
(
const float InSampleRate, |
Convert UConstantQNRTSettings to FConstantQNRTSettings | ConstantQNRT.h |
Overridden from UAudioAnalyzerAssetBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetAssetActionName() |
ConstantQNRT.h | ||
virtual UClass * GetSupportedClass() |
ConstantQNRT.h |