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API > API/Runtime > API/Runtime/AudioAnalyzer
UAudioAnalyzerAssetBase provides the base interface for controlling asset actions within the editor.
| Name | UAudioAnalyzerAssetBase |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzerAsset.h |
| Include Path | #include "AudioAnalyzerAsset.h" |
Syntax
UCLASS (Abstract, EditInlineNew, MinimalAPI)
class UAudioAnalyzerAssetBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioAnalyzerAssetBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetAssetActionName() |
GetAssetActionName() returns the FText displayed in the editor. | AudioAnalyzerAsset.h | |
virtual UClass * GetSupportedClass() |
GetSupportedClass() returns the class which should be associated with these asset actions. | AudioAnalyzerAsset.h | |
virtual FColor GetTypeColor() |
GetTypeColor() returns the color used to display asset icons within the editor. | AudioAnalyzerAsset.h | |
virtual bool HasAssetActions() |
AudioAnalyzerAsset.h |