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API > API/Plugins > API/Plugins/AudioModulation
| Name | USoundModulationPatch |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h |
| Include Path | #include "SoundModulationPatch.h" |
Syntax
UCLASS (MinimalAPI, Config=Engine, EditInlineNew, BlueprintType)
class USoundModulationPatch : public USoundModulatorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundModulatorBase → USoundModulationPatch
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundModulationPatch
(
const FObjectInitializer& ObjectInitializer |
SoundModulationPatch.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PatchSettings | FSoundControlModulationPatch | SoundModulationPatch.h |
|
Functions
Public
Overridden from USoundModulatorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< Audio::IModulatorSettings > CreateProxySettings() |
SoundModulationPatch.h | ||
virtual const Audio::FModulationParameter & GetOutputParameter() |
SoundModulationPatch.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& InPropertyChangedEvent |
SoundModulationPatch.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
SoundModulationPatch.h | ||
virtual void PreSave
(
FObjectPreSaveContext InSaveContext |
SoundModulationPatch.h | ||
virtual void Serialize
(
FArchive& Ar |
SoundModulationPatch.h |
Overridden from IAudioProxyDataFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< Audio::IProxyData > CreateProxyData
(
const Audio::FProxyDataInitParams& InitParams |
USoundModulatorBase Implementation | SoundModulationPatch.h |