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API > API/Plugins > API/Plugins/AudioModulation
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|
| Name |
FSoundControlModulationPatch |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h |
| Include Path |
#include "SoundModulationPatch.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundControlModulationPatch
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bBypass |
bool |
Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated) |
SoundModulationPatch.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Inputs
|
| Inputs |
TArray< FSoundControlModulationInput > |
Modulation inputs |
SoundModulationPatch.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Inputs
|
| OutputParameter |
TObjectPtr< USoundModulationParameter > |
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SoundModulationPatch.h |
- EditAnywhere
- BlueprintReadOnly
- Category=Output
- Meta=(DisplayName="Parameter")
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