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API > API/Plugins > API/Plugins/AudioGameplayVolume > API/Plugins/AudioGameplayVolume/FProxyMutator_Attenuation
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
FInteriorSettings& InteriorSettings |
AttenuationVolumeComponent.h | ||
virtual void Apply
(
FAudioProxyActiveSoundParams& Params |
AttenuationVolumeComponent.h |
Apply(FInteriorSettings &)
| Name | Apply |
| Type | function |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AttenuationVolumeComponent.h |
| Include Path | #include "AttenuationVolumeComponent.h" |
| Source | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Private/AttenuationVolumeComponent.cpp |
virtual void Apply
(
FInteriorSettings & InteriorSettings
) const
Apply(FAudioProxyActiveSoundParams &)
| Name | Apply |
| Type | function |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AttenuationVolumeComponent.h |
| Include Path | #include "AttenuationVolumeComponent.h" |
| Source | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Private/AttenuationVolumeComponent.cpp |
virtual void Apply
(
FAudioProxyActiveSoundParams & Params
) const