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API > API/Plugins > API/Plugins/AudioGameplay
References
| Module | AudioGameplay |
| Header | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioComponentGroupDebug.h |
| Include | #include "AudioComponentGroupDebug.h" |
Syntax
class FAudioComponentGroupDebug
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | DebugPrint
(
const UAudioComponentGroup* ComponentGroup |
Print debug info above the component group's owner, depending on which console variables are enabled. | |
| FString | DebugPrintActiveSounds
(
const UAudioComponentGroup* ComponentGroup |
Print a list of all playing sounds on the component group | |
| FString | DebugPrintParams
(
const UAudioComponentGroup* ComponentGroup |
Print the names and values of parameters set on this component group | |
| FString | GetDebugParamString
(
const FAudioParameter& Param |
Return a string with the name and value of an audio parameter, depending on which underlying type is held by the parameter | |
| FColor | GetDebugStringColor
(
const bool bVirtualized |
Green, or yellow if the component group is virtualized | |
| void | PrintDebugString
(
const FString& InString, |
Print the final debug string above the target actor |