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Classes
| Type | Name | Description | |
|---|---|---|---|
| FAudioComponentGroupDebug | |||
| FAudioComponentModifier | |||
| FAudioGameplayModule | FAudioGameplayModule | ||
| FAudioGameplayRequirements | AudioGameplayRequirements - A set of requirements for audio gameplay features. | ||
| FBoolParamCallback | |||
| FOnParameterChanged | Copyright Epic Games, Inc. All Rights Reserved. | ||
| FSoundCallback | |||
| FSoundGroupChanged | |||
| FStringParamCallback | |||
| IAudioComponentGroupExtension | |||
| UAudioComponentGroup | Automatic Handler for voices and parameters across any number of AudioComponents | ||
| UAudioComponentGroupExtension | |||
| UAudioGameplayComponent | |||
| UAudioParameterComponent | UAudioParameterComponent - Can be used to set/store audio parameters and automatically dispatch them (through ActorSoundParameterInterface) to any sounds played by the component's Owner Actor | ||
| UAudioRequirementPreset | UAudioRequirementPreset - A reusable GameplayTagQuery for audio |
Enums
| Type | Name | Description | |
|---|---|---|---|
| AudioGameplay::EComponentPayload |
Functions
| Type | Name | Description | |
|---|---|---|---|
| constexpr bool | |||
| constexpr AudioGameplay::EComponentPayload | |||
| AudioGameplay::EComponentPayload & | |||
| constexpr AudioGameplay::EComponentPayload | |||
| AudioGameplay::EComponentPayload & | |||
| constexpr AudioGameplay::EComponentPayload | |||
| AudioGameplay::EComponentPayload & | |||
| constexpr AudioGameplay::EComponentPayload |