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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/FLegRuntimeData
Bone information that can be cached once per-lod change.
| Name | FBoneData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h |
| Include Path | #include "BoneControllers/AnimNode_FootPlacement.h" |
Syntax
struct FBoneData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BallIndex | FCompactPoseBoneIndex | BoneControllers/AnimNode_FootPlacement.h | ||
| FKIndex | FCompactPoseBoneIndex | BoneControllers/AnimNode_FootPlacement.h | ||
| FootLength | float | BoneControllers/AnimNode_FootPlacement.h | ||
| HipIndex | FCompactPoseBoneIndex | BoneControllers/AnimNode_FootPlacement.h | ||
| IKIndex | FCompactPoseBoneIndex | BoneControllers/AnimNode_FootPlacement.h | ||
| LimbLength | float | BoneControllers/AnimNode_FootPlacement.h |