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This represents a compact pose bone index. A compact pose is held by a bone container and can have a different ordering than either the skeleton or skeletal mesh.
| Name | FCompactPoseBoneIndex |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h |
| Include Path | #include "BoneIndices.h" |
Syntax
struct FCompactPoseBoneIndex : public FBoneIndexBase
Inheritance Hierarchy
- FBoneIndexBase → FCompactPoseBoneIndex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCompactPoseBoneIndex
(
int32 InBoneIndex |
BoneIndices.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCompactPoseBoneIndex & operator--() |
BoneIndices.h | ||
FCompactPoseBoneIndex & operator++() |
BoneIndices.h | ||
FCompactPoseBoneIndex & operator=
(
const FCompactPoseBoneIndex& Rhs |
BoneIndices.h |