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API > API/Plugins > API/Plugins/AnimToTexture
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UAnimToTextureInstancePlaybackLibrary
References
| Module | AnimToTexture |
| Header | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureInstancePlaybackHelpers.h |
| Include | #include "AnimToTextureInstancePlaybackHelpers.h" |
Syntax
UCLASS&40;&41;
class UAnimToTextureInstancePlaybackLibrary : public UBlueprintFunctionLibrary
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | BatchUpdateInstancesAutoPlayData
(
UInstancedStaticMeshComponent* InstancedMeshComponent, |
Updates all instances with the given Transforms and AutoPlayData | |
| bool | BatchUpdateInstancesFrameData
(
UInstancedStaticMeshComponent* InstancedMeshComponent, |
Updates all instances with the given Transforms and FrameData | |
| bool | GetAutoPlayDataFromDataAsset
(
const UAnimToTextureDataAsset* DataAsset, |
Returns an AutoPlayData with the Start and End Frame for the given AnimationIndex. | |
| float | GetFrame
(
float Time, |
||
| bool | GetFrameDataFromDataAsset
(
const UAnimToTextureDataAsset* DataAsset, |
||
| bool | SetupInstancedMeshComponent
(
UInstancedStaticMeshComponent* InstancedMeshComponent, |
Adds Instances and allocates the necessary CustomData. | |
| bool | UpdateInstanceAutoPlayData
(
UInstancedStaticMeshComponent* InstancedMeshComponent, |
Updates a single instance with given AutoPlayData | |
| bool | UpdateInstanceFrameData
(
UInstancedStaticMeshComponent* InstancedMeshComponent, |
* Updates a single instance with given FrameData |