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API > API/Plugins > API/Plugins/AnimToTexture > API/Plugins/AnimToTexture/UAnimToTextureInstancePlaybackLi-
References
| Module | AnimToTexture |
| Header | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureInstancePlaybackHelpers.h |
| Include | #include "AnimToTextureInstancePlaybackHelpers.h" |
| Source | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Private/AnimToTextureInstancePlaybackHelpers.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"AnimToTexture&124;Playback"&41;
static bool UpdateInstanceAutoPlayData
&40;
UInstancedStaticMeshComponent &42; InstancedMeshComponent,
int32 InstanceIndex,
const FAnimToTextureAutoPlayData & AutoPlayData,
bool bMarkRenderStateDirty
&41;
Remarks
Updates a single instance with given AutoPlayData
Parameters
| Name | Description |
|---|---|
| bMarkRenderStateDirty | if true, the change should be visible immediatelly. If you are updating many instances you should only set this to true for the last instance |