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API > API/Plugins > API/Plugins/AnimNextStateTree
Wrapper for RigVM based Tasks.
| Name | FAnimNextStateTreeRigVMTaskBase |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/AnimNextStateTree/Source/AnimNextStateTree/Public/Tasks/AnimNextStateTreeRigVMTaskBase.h |
| Include Path | #include "Tasks/AnimNextStateTreeRigVMTaskBase.h" |
Syntax
USTRUCT ()
struct FAnimNextStateTreeRigVMTaskBase : public FAnimNextStateTreeTaskBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FAnimNextStateTreeTaskBase → FAnimNextStateTreeRigVMTaskBase
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FAnimNextStateTreeRigVMTaskInstanceData | Tasks/AnimNextStateTreeRigVMTaskBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InternalEventName | FName | Tasks/AnimNextStateTreeRigVMTaskBase.h | ||
| InternalResultName | FName | Tasks/AnimNextStateTreeRigVMTaskBase.h | ||
| NodeId | FGuid | External node ID defined by owning state tree, populated during programmatic graph creation | Tasks/AnimNextStateTreeRigVMTaskBase.h | |
| ResultName | FName | Name of the Result of function | Tasks/AnimNextStateTreeRigVMTaskBase.h | |
| RigVMFunctionHeader | FRigVMGraphFunctionHeader | Tasks/AnimNextStateTreeRigVMTaskBase.h | ||
| StateName | FName | Owning state name, populated during programmatic graph creation | Tasks/AnimNextStateTreeRigVMTaskBase.h | |
| TaskFunctionName | FName | Tasks/AnimNextStateTreeRigVMTaskBase.h |
|
|
| TraitContextHandle | TStateTreeExternalDataHandle< FAnimNextStateTreeTraitContext > | Tasks/AnimNextStateTreeRigVMTaskBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetProgrammaticFunctionHeaders
(
FAnimNextStateTreeProgrammaticFunctionHeaderParams& InProgrammaticFunctionHeaderParams, |
Adds Task function headers to parent StateTree RigVM | Tasks/AnimNextStateTreeRigVMTaskBase.h |
Overridden from FStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EStateTreeRunStatus EnterState
(
FStateTreeExecutionContext& Context, |
Tasks/AnimNextStateTreeRigVMTaskBase.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDescription
(
const FGuid& ID, |
Tasks/AnimNextStateTreeRigVMTaskBase.h | ||
virtual const UStruct * GetInstanceDataType() |
Tasks/AnimNextStateTreeRigVMTaskBase.h | ||
virtual bool Link
(
FStateTreeLinker& Linker |
Tasks/AnimNextStateTreeRigVMTaskBase.h | ||
virtual void PostEditNodeChangeChainProperty
(
const FPropertyChangedChainEvent& PropertyChangedEvent, |
Tasks/AnimNextStateTreeRigVMTaskBase.h |