Navigation
API > API/Plugins > API/Plugins/StateTreeModule
The StateTree linker is used to resolved references to various StateTree data at load time.
| Name | FStateTreeLinker |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeLinker.h |
| Include Path | #include "StateTreeLinker.h" |
Syntax
struct FStateTreeLinker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeLinker
(
const UStateTreeSchema* InSchema |
StateTreeLinker.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArrayView< const FStateTreeExternalDataDesc > GetExternalDataDescs() |
StateTreeLinker.h | ||
EStateTreeLinkerStatus GetStatus() |
StateTreeLinker.h | ||
TEnableIf< TIsDerivedFrom< typenameT::DataType, UObject >::IsDerived, void >::Type LinkExternalData
(
T& Handle |
Links reference to an external UObject. | StateTreeLinker.h | |
TEnableIfTIsDerivedFrom< typenameT::DataType, UObject >::IsDerived &&!TIsIInterface< typenameT::DataType >::Value, void >::Type LinkExternalData
(
T& Handle |
Links reference to an external UStruct. | StateTreeLinker.h | |
TEnableIf< TIsIInterface< typenameT::DataType >::Value, void >::Type LinkExternalData
(
T& Handle |
Links reference to an external IInterface. | StateTreeLinker.h | |
void LinkExternalData
(
FStateTreeExternalDataHandle& Handle, |
Links reference to an external Object or Struct. | StateTreeLinker.h |
See Also
- TStateTreeExternalDataHandle<> for example usage.