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Describes how the copy should be performed. Enum describing property compatibility Descriptor for a struct or class that can be a binding source or target. Each struct has unique identifier, which is used to distinguish them, and name that is mostly for debugging and UI.
| Name | FStateTreeBindableStructDesc |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
Syntax
USTRUCT ()
struct FStateTreeBindableStructDesc : public FPropertyBindingBindableStructDescriptor
Inheritance Hierarchy
- FPropertyBindingBindableStructDescriptor → FStateTreeBindableStructDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreePropertyBindings.h | |||
FStateTreeBindableStructDesc
(
const FName InName, |
StateTreePropertyBindings.h | ||
FStateTreeBindableStructDesc
(
const FString& InStatePath, |
StateTreePropertyBindings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataHandle | FStateTreeDataHandle | Runtime data the struct represents. | StateTreePropertyBindings.h | |
| DataSource | EStateTreeBindableStructSource | Type of the source. | StateTreePropertyBindings.h | |
| StatePath | FString | In Editor path to State containing the data. | StateTreePropertyBindings.h |
|
Functions
Public
Overridden from FPropertyBindingBindableStructDescriptor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetSection() |
StateTreePropertyBindings.h | ||
virtual FString ToString() |
StateTreePropertyBindings.h |