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API > API/Plugins > API/Plugins/AnimNextStateTree
Wrapper for RigVM based Conditions.
| Name | FAnimNextStateTreeRigVMConditionBase |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/AnimNextStateTree/Source/AnimNextStateTree/Public/Conditions/AnimNextStateTreeRigVMConditionBase.h |
| Include Path | #include "Conditions/AnimNextStateTreeRigVMConditionBase.h" |
Syntax
USTRUCT ()
struct FAnimNextStateTreeRigVMConditionBase : public FStateTreeConditionBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConditionBase → FAnimNextStateTreeRigVMConditionBase
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FAnimNextStateTreeRigVMConditionInstanceData | Conditions/AnimNextStateTreeRigVMConditionBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConditionFunctionName | FName | Conditions/AnimNextStateTreeRigVMConditionBase.h |
|
|
| InternalEventName | FName | Conditions/AnimNextStateTreeRigVMConditionBase.h | ||
| InternalResultName | FName | Conditions/AnimNextStateTreeRigVMConditionBase.h | ||
| NodeId | FGuid | External node ID defined by owning state tree, populated during programmatic graph creation | Conditions/AnimNextStateTreeRigVMConditionBase.h | |
| ResultName | FName | Name of the Result of function | Conditions/AnimNextStateTreeRigVMConditionBase.h | |
| RigVMFunctionHeader | FRigVMGraphFunctionHeader | Conditions/AnimNextStateTreeRigVMConditionBase.h | ||
| StateName | FName | Owning state name, populated during programmatic graph creation | Conditions/AnimNextStateTreeRigVMConditionBase.h | |
| TraitContextHandle | TStateTreeExternalDataHandle< FAnimNextStateTreeTraitContext > | Conditions/AnimNextStateTreeRigVMConditionBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetProgrammaticFunctionHeaders
(
FAnimNextStateTreeProgrammaticFunctionHeaderParams& InProgrammaticFunctionHeaderParams, |
Adds condition function headers to parent StateTree RigVM | Conditions/AnimNextStateTreeRigVMConditionBase.h |
Overridden from FStateTreeConditionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool TestCondition
(
FStateTreeExecutionContext& Context |
Conditions/AnimNextStateTreeRigVMConditionBase.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDescription
(
const FGuid& ID, |
Conditions/AnimNextStateTreeRigVMConditionBase.h | ||
virtual const UStruct * GetInstanceDataType() |
Conditions/AnimNextStateTreeRigVMConditionBase.h | ||
virtual bool Link
(
FStateTreeLinker& Linker |
Conditions/AnimNextStateTreeRigVMConditionBase.h | ||
virtual void PostEditNodeChangeChainProperty
(
const FPropertyChangedChainEvent& PropertyChangedEvent, |
Conditions/AnimNextStateTreeRigVMConditionBase.h |