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API > API/Plugins > API/Plugins/AnimNextStateTree
Basic task pushing AnimationGraph onto blend stack.
| Name | FAnimNextStateTreeGraphInstanceTask |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/AnimNextStateTree/Source/AnimNextStateTree/Public/Tasks/AnimNextStateTreeGraphInstanceTask.h |
| Include Path | #include "Tasks/AnimNextStateTreeGraphInstanceTask.h" |
Syntax
USTRUCT (Meta=(DisplayName="AnimNext Graph"))
struct FAnimNextStateTreeGraphInstanceTask : public FAnimNextStateTreeTaskBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FAnimNextStateTreeTaskBase → FAnimNextStateTreeGraphInstanceTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNextStateTreeGraphInstanceTask() |
Tasks/AnimNextStateTreeGraphInstanceTask.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FAnimNextGraphInstanceTaskInstanceData | Tasks/AnimNextStateTreeGraphInstanceTask.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TraitContextHandle | TStateTreeExternalDataHandle< FAnimNextStateTreeTraitContext > | Tasks/AnimNextStateTreeGraphInstanceTask.h |
Functions
Public
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Link
(
FStateTreeLinker& Linker |
Tasks/AnimNextStateTreeGraphInstanceTask.h |
Protected
Overridden from FAnimNextStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetObjectReferences
(
TArray< const UObject* >& OutReferencedObjects, |
Tasks/AnimNextStateTreeGraphInstanceTask.h |
Overridden from FStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EStateTreeRunStatus EnterState
(
FStateTreeExecutionContext& Context, |
Tasks/AnimNextStateTreeGraphInstanceTask.h | ||
virtual void ExitState
(
FStateTreeExecutionContext& Context, |
Tasks/AnimNextStateTreeGraphInstanceTask.h | ||
virtual EStateTreeRunStatus Tick
(
FStateTreeExecutionContext& Context, |
Tasks/AnimNextStateTreeGraphInstanceTask.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UStruct * GetInstanceDataType() |
Tasks/AnimNextStateTreeGraphInstanceTask.h | ||
virtual void PostEditInstanceDataChangeChainProperty
(
const FPropertyChangedChainEvent& PropertyChangedEvent, |
Tasks/AnimNextStateTreeGraphInstanceTask.h |